A measure of your practical know-how when it comes to using tools effectively and understanding of how physical/mechanical stuff works.


Use Craftsmanship to destroy, dismantle or otherwise take physical objects apart. You can use Craftsmanship to declare/assess its weak points or how best to dismantle it and as a direct attack against physical things dealing stress or consequences to them (see page 320). In addition, you may use Craftsmanship to set up attacks and maneuvers against another target using the sabotaged building, structure, or device—such as setting up a bridge to collapse when someone’s walking across it.

Use Craftsmanship to build things or figure out how things are built. Actually building an object requires a decent understanding of how it is built, as well as plenty of needed tools, materials, and time. The less you have of any of these things, the higher the difficulty to get it done. Building is primarily used with declarations; see the guidelines for building things on page 320.

Use Craftsmanship to repair objects or figure out what needs to be repaired or how it should work. Actually working knowledge of the object is required to effect any repairs, as is if you have the time, materials, and the right tools. Details on setting difficulties for repair can be found on page 320.


Car Mechanic: You know the ins and outs of cars like nobody’s business. Gain a +2 on Craftsmanship whenever dealing with a car or truck and a +1 on other personal vehicles (boats, motorcycles, small aircraft).

Demolitions Training: You are trained in the effective use of explosives (this is a new skill trapping; most people can’t handle explosives without training). You may use your Craftsmanship skill to place and set explosives appropriately. This allows you to do attacks and maneuvers against structures (see “Challenges,” page 324), and your skill roll also sets the difficulty for any characters attempting to avoid damage from an explosive that you’ve placed. Note that to hide an explosive you will still need to use the Deceit skill.

Junkyard Artiste: You create art by working with your hands and a workman’s tools—works of sculpture, perhaps, or other kinds of modern, “industrial” art. You may use Craftsmanship instead of Performance to create these works of art (see the Composition trapping, page 136).

Jury-Rigger: You have a talent for improvising with available materials. When jury-rigging (page 320), your repairs last two scenes longer than usual.

Monkey with a Wrench: Sure, building and fixing is nice, but taking things apart is more satisfying. When using Craftsmanship to take something apart, gain a +1 on the effort and get it disassembled one time increment (page 315) faster.

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