A measure of your knowledge of (and ability to deal with) various security systems (safes, alarms, & locks).


Use Burglary as a very specialized perception skill, specifically to declare/assess the weaknesses and strengths of a potential target’s security system/setup. When you make a declaration, Casing follows the same guidelines as the Declaring Minor Details trapping for Scholarship (page 141) but is limited to security facts (including potential escape routes).

Use Burglary to complement (or possibly replace) any skills you use on targets you’ve had a chance to study and prepare for a job. Thus, Burglary may complement your Stealth and even, in certain circumstances, your social skills such as Deceit or Contact.

Use Burglary to interact with (and potentially bypass or disarm) security systems. Craftsmanship or Scholarship skills might modify (page 214) Burglary when dealing with particularly intricate mechanical or computerized security targets.


The Big Picture: When chasing a target with Burglary (page 123), you gain the ability to define an additional aspect about the target (such as Broken Window Latch) when you succeed on the roll, for a total of two aspects.

Cat-Burglar: You’re a thief with catlike tread; you may use Burglary instead of Stealth for Hiding or Skulking (page 142).

Hacker: You may use your Burglary skill (instead of Scholarship) to do research with computers as per Scholarship’s Computer Use trapping (page 141).

Hairpin Maestro: Poor tools are no trouble when picking locks. Any increase to difficulty due to poor tools (such as having only a hairpin and a business card) is reduced by up to two.

Safe-cracker: Any lock-picking effort takes place two steps faster than usual on the time table (page 315).

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