Tag: Spellcasting

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  • Art of Spellcasting

    h6. [[Main Page|Back to Rules Reference]] Spellcraft is different from innate powers, such as speaking with the dead, precognition, empathy, etc. Think of spellcraft as a toolset, rather than as a single tool. When crafting the spell you need for the …

  • Backlash and Fallout

    h6. [[Main Page|Back to Rules Reference]] Backlash affects the wizard; fallout affects the environment or other nearby targets. You get to choose how much backlash you absorb, with the rest going to the GM as fallout. Backlash means that the spell …

  • Power-Sponsored Magic

    Sponsored magic is spellcasting that draws on power sources other than the caster himself. These power sources, called sponsors, are at least semi-aware, if not fully-aware, entities with agendas of their own, and they view those to whom they grant a …

  • Using Sponsored Magic

    h6. [[Main Page|Back to Rules Reference]] Sponsored magic is spellcasting that draws on power sources other than the caster himself. These power sources, called sponsors, are at least semi-aware, if not fully-aware, entities with agendas of their own, …

  • Using Evocation

    h6. [[Main Page|Back to Rules Reference]] The quick-and-dirty method of using magic. You gather your power, then shove it into a temporary construct of will to control its direction and effect. Because of its quick and dirty nature, evocation has …

  • Using Thaumaturgy

    h6. [[Main Page|Back to Rules Reference]] The safest, most reliable method of doing magic. You construct a physical ritual construct, then gradually channel energy into the construct. Because of its slow and deliberate nature, Thaumaturgy has two …