Tag: Aspects

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  • Assessment vs Declaration

    h6. [[Main Page|Back to Rules Reference]] h3. Assessments: h6. _(More on page 115 & 195)_ * Player invests a significant amount of time in study or research * Player chooses appropriate [[Skill and Trappings List | skill]] based on perception …

  • Choosing Aspects

    h6. [[Main Page|Back to Rules Reference]] Aspects are: * What you ARE more than what you can do * Hooks & footholds for your character. * Your most explicit way of telling the GM "This is what I want to see in the game" * *Relationships* (_Mama’s …

  • Using Aspects

    h6. _(More info on page 98)_ *Invoke:* 1 fate point to get a +2 or reroll or to make a [[Assessment vs Declaration | declaration]] *Compel:* GM pays 1 fate point to constrain and complicate, or player pays 1 fate point to say no thanks to that. * …

  • Temporary Aspects

    h6. [[Main Page|Back to Rules Reference]] Aspects that are introduced to (or inflicted upon) a character or scene by the actions of a character in the game, but fade from that recipient over time. Most commonly results from a successful maneuver ( …