Parvus I

Rat-were experiment

Name: Parvus I Player: Patrick
Template: Were-Form Musts: take Beast Change and Human Form
High concept must reference your animal (Rat)
Power Level: Feet in the water
Base Refresh: 7
Adjusted Refresh: 3
Fate Points: 0
Skill Points: 26
Unspent Skill Points: 0


High Concept:
Rat-were Experiment
Don’t fully understand Humanity
Other Aspects
I don’t know how I got here, but I want to find out
Life ain’t easy when you’re a rat
Ratlike Reflexes
Know the city like my own tail
In League With Tatsuo the Dragon
Temporary Aspects


Physical O O
Mental O O
Social O O


Mild -2
Moderate -4
Severe -6
Extreme -8 Replace Permanent Aspect

Stunts & Powers:

Echoes of the Beast: [-1]
Beast Senses: Whenever it seems reasonable that you’d have some sort of beast-born advantage of your animal senses, you get a +1 on the roll.
Beast Trappings: [Undecided – likely hearing improvement to either add it to Alertness or Investigation, or add a +1 when in perfect silence]
Beast Friend: You can make assessment actions to suss out an animal’s motives if you have kinship with it (i.e., rats).

Beast Change: [-1]
Beast Form: You take on the shape and appearance of the beast you specified at the time you took this ability. (Rat)
Skill Shuffle

Human Form: [+1]
Regular Joe

Diminutive Size: [-1]
Hard to Detect: You gain +4 to Stealth attempts to remain hidden.
Small is Big: Being small, you’re much better at picking up on very small details, gaining a +2 to any perception (Alertness, Invesitgation) rolls when needed to spot them.
Wee: While small, your Endurance skill is taken to be no greater than Mediocre for the purpose of determining your health stress capacity. Your abi;lity to manipulate objects and other uses of the Might skill are considered relative to creatures of your small size, rather than human sized.

Inhuman Speed: [-2]
Description: You are very fast, just past the edge of human capability.
Skills Affected: Athletics, Alertness, and some other physical skills.
Improved Initiative
Your Alertness is at +4 for the purpose of determining initiative.
Athletic Ability
All your Athletics checks are made at +1, including dodging. When sprinting (see page 212), this bonus is increased to +2.
Casual Movement Whenever moving as part of another physical activity, you may move one zone without taking the –1 penalty for a supplemental action (page 213).
Almost To Fast To See
Difficulty factors due to moving are reduced by two when rolling Stealth.



Average Fair Good Great Superb
+1 +2 +3 +4 +5
Driving Deceit Alertness Investigation
Guns Empathy Athletics
Rapport Lore Stealth
Survival Scholarship
Burglary Contacts Conviction Weapons
Discipline Endurance Fists Intimidation
Might Performance Presence Resources


Average Fair Good Great Superb
+1 +2 +3 +4 +5
Deceit Burglary Alertness Athletics
Driving Intimidation Investigation Stealth
Empathy Lore
Fists Survival
Contacts Conviction Craftsmanship Discipline
Endurance Guns Might Performance
Presence Rapport Resources Scholarship

Background Phase:
What nation, region, culture are you from? What were your family circumstances like? What’s your relationship with your family? How were you educated? What were your friends like? Did you get into trouble much? If you’re supernatural, how early did you learn this? Were there problems?

Rising Conflict:
Who were the prominent people in your life at this point? Do you have enemies? Close and fast friends? How did your high concept and trouble aspects shape you and events around you? What were the most significant choices you made? What lessons did you learn in this time?

My Story: – Title
Guest Appearances: One Name, Second Name

When [something happens], [your protagonist] [pursues a goal]. But will [your protagonist] succeed when [antagonist provides opposition]?

Guest Appearance 1: – Story Title
Other Characters: Story Protagonist, Other Guest

Choose one of the options at the bottom

Guest Appearance 2: – Story Title
Other Characters: Story Protagonist, Other Guest

Choose one of the options at the bottom

Guest Appearance Options

Complicating a situation: Your character has managed to make some part of the story you’re guest starring in uncertain. Of course, since that happened in the past, we know you got out of it all right (or mostly all right, as indicated by the aspect you take). When describing this, don’t worry about how the situation is resolved—leave that for someone else, or leave it open. Descriptions like “Trying to save a girl, Michael starts a giant monster fight” or “Thomas gets captured by the monster” are enough to get some ideas flowing.

Solving a situation: Your character somehow solves a complication that the main character in the story has to deal with, or your character aides the main character in the central conflict. When describing this, you don’t have to mention how the situation was created, just how your character takes care of it. Descriptions like “Murphy travels with Harry to the Nevernever, watching his back” or “Billy and the Alphas take on some foes to buy time for Harry” are enough to give us an idea of what happens.

Complicating and solving: Here, your character either solves one situation but creates another, or creates a situation but later solves a different one. Mash up the two ideas, using the word “later” in between them, such as: “Murphy comes to Harry, stumped by a mysterious case. Later, she helps him fight off a beast in a department store.”

Parvus I

Dresden Files: New York SilverSeraph Ludditz